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This page is for discussion of which KH entrance to use, what kit is required etc. Some of this has been harvested from the 2008 KH discussion page.

General Logistics

Based on recce's on Expo 08 the general consensus is that we'll be camping at the Stone Bridge and using 161d.

A potential idea of Julian's: is to use G entrance as it's closer to the Stone Bridge. Rope and other tackle could be carried up from the Col straight to D entrance which can easily then be picked up after going in via G. Any thoughts on this idea?

Possible Leads

Siberia

Outstanding QMs in this area:

C1997-161-21 B
Sib: Hole below pendule at foot of Vom pitch is given as "undescended" (Wookey reckons it can be seen to choke [I reckon so too, although it's in a very good location for a connection if it went Duncan Collis 02:37, 29 May 2008 (BST)]) [Burblmaze.1]
C1997-161-22 C
Sib: hole in floor 40m past 'Not this Junction' [sep.teama.9]
C1997-161-23 ?
Sib: passage left in 1st right hand branch in Greengables [sep.greengables.2]
C1997-161-24 ?
Sib: passage right in 1st right hand branch in Greengables [sep.greengables.2]
C1997-161-25 V
Sib: 6m climb 2nd right hand passage in Greengables [sep.greengables.2]
C1997-161-28 ?
Sib: crawl left across 18m pitch below Somebody Else's Problem [sep.part2.14]
C1997-161-29 ?
Sib: crawl right across 18m pitch below SEP [sep.part2.14]
C1997-161-30 ?
Sib: passage left in left hand branch past Greengables [sep.teama.13]
C1997-161-31 B
Sib: passage right hand wall 20m before SEP pitch [sep.teama.14]
C1997-161-32 C
Sib: another passage right hand wall 20m before SEP pitch [sep.teama.14]
C1998-161-01 A
Fuz: undescended pitch traversed past before slope to Paradox Rift.
C1998-161-02 X
Fuz: large dripping aven soaring above Paradox Rift
C1998-161-03 C
Fuz: unpushed low wet way from 1st chamber below pitches
C1998-161-04 V
Fuz: probably easily scalable 15m aven to obvious passage and echo in Psycho Street.
C1998-161-05 C
Fuz: steeply ascending tube over calcited pools in Bearbum Passage.
C1998-161-06 C
Fuz: very tight rift towards booming echo beyond crawls in Bearbum Passage.

The Far End

Outstanding QMs in this area

C1993-161-01 A
Far: Pitch in Even Further beyond Weasel Pit [FurtCham.5]
C1993-161-02 A
Far: Pitch at end of Scrofulosity [Further.25]
C1993-161-03 A
Far: Pitch at end of East Anglia [Anglia.29]
C1993-161-05 C
Far: Narrow rift pitch (c20m ?, draught) before end of Scrofulosity (needs much hammer) [Further.18]
C1992-161-11 A
Far: Silent Fellow Pitch [Pipeless.1]
C1992-161-12 A
Far: Satan's Sitting Room pitch [3WiseMen.1 (or 2 or 3?)]
C1992-161-13 A
Far: 3 Wise Men pitch before Tinkle Rift [3WiseMen.6]
C1992-161-14 A
Far: Wellie Scraper pitch [FarToFar.6]
C1992-161-19 A
Far: Far too Far - pitch 40m? very wet [FarToFar.15]
C1992-161-21 B
Far: Far too Far - Traverse and pitch in rift to left [FarToFar.15]
C1991-161-22 C
Far: Soil pitch in Leadmine [Leadmine.27]
C1990-161-04 B
Far: Rifts in Hyper-Gamma Spaces
C1990-161-05 C
Far: Endless: Half Shaft (Captive Wedge) inaccessible window [Wedge.8]
C1990-161-07 B
Far: Endless: rift off between Hasta La Vesta and Half Shaft (extremely loose) heading back under Yapate

Undescended Pit at the start of Mostly Mud (suggested by Mike TA)

Other Leads

Julian is keen on a big undropped pitch at the end of a bit called Mohr im Hemd near Mississipi Mud Pie.

Tackle Requirements

Info for this table from Mainline to Far North description, Mainline to Siberia description and Fixed Aids in CUCC Caves, plus a little from my own memory. Duncan Collis 07:21, 28 May 2008 (BST) Note that [1],[2] and [3] are alternatives - only one of them needs to be rigged, although [3] will need to be rigged temporarily in order to rig [1] or [2] 2 needs first part of strange downfall rigging (13m?) It would be a very good idea to install stainless steel anchors and maillons on the up-pitches at Staircase 36 and strange Upfall. Frank has offered to donate suitable hanger/anchor assemblies for this purpose. These should be installed very carefully by somebody who isn't a muppet - they're expensive anchors and should last for well beyond our lifetimes, so don't invite Mr. Cockup on the trip.
Pitch Length Rope Length Hardware Status
Minoan Surprise 15m ? ? ?
YAPATE traverse 8m Left rigged 1994? (probably not)
Staircase 36 10m 20m 3 Hangers Left rigged 1998
Strange Downfall[1] 23m 22m 3 Hangers Not left rigged (bollard or small footprint hanger needed)
Strange Upfall[1] 18m 45m 4 hangers Left rigged 1992? (quite probably not)
Strange Acrossfall[2] 32m SRT + 40m dynamic backup 4 hangers (rings needed on downfall end) Not left rigged
Burble climb[3] Tape for shortarses
Vom[3] 37m 3 bolts, 2 slings Not left rigged

Climb out of Beehive 1 hanger Tape for shortarses Not left rigged
Pipeless 3m
Satan's Sitting Room 45m ? 4 hangers Not left rigged - Seems a bit long
3 Wise Men 64m ???? 9 hangers left rigged 1992 (but I Andrew am not sure) length seems very long